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World of Warcraft- Dragonflight Visual Development

Some of my contributions to World of Warcraft-Dragonflight which were released in the Artbook.

Tuskarr Village POI looking to describe architecture, patterns and shape language to inform textures but also to capture a 'slice of life' time of day in the village- early morning blowing of the horn as a hunting party departs.

Tuskarr Village POI looking to describe architecture, patterns and shape language to inform textures but also to capture a 'slice of life' time of day in the village- early morning blowing of the horn as a hunting party departs.

Tuskarr Canoes!

Tuskarr Canoes!

Zone biome exploration- rock features, geothermal vents, tree shapes.

Zone biome exploration- rock features, geothermal vents, tree shapes.

Set of explorations on how we could make our Zone 1 'trees' mostly rock formation with some tree growth clinging onto it.

Set of explorations on how we could make our Zone 1 'trees' mostly rock formation with some tree growth clinging onto it.

We took a couple swings at volcanoes and one idea that got some traction was rather than a traditional geothermal one what if it was a giant dragon egg that radiated so much heat it was melting the stone around it.

We took a couple swings at volcanoes and one idea that got some traction was rather than a traditional geothermal one what if it was a giant dragon egg that radiated so much heat it was melting the stone around it.