World of Warcraft- Dragonflight Visual Development
Some of my contributions to World of Warcraft-Dragonflight which were released in the Artbook.
Tuskarr Village POI looking to describe architecture, patterns and shape language to inform textures but also to capture a 'slice of life' time of day in the village- early morning blowing of the horn as a hunting party departs.
Tuskarr Canoes!
Zone biome exploration- rock features, geothermal vents, tree shapes.
Set of explorations on how we could make our Zone 1 'trees' mostly rock formation with some tree growth clinging onto it.
We took a couple swings at volcanoes and one idea that got some traction was rather than a traditional geothermal one what if it was a giant dragon egg that radiated so much heat it was melting the stone around it.